I worked part-time on hicetnunc.xyz alongside the founder and other core team members and developers. Hicetnunc is an NFT platform based off of the Tezos blockchain. Since its launch in March 2021, I was helping run the Discord by welcoming and onboarding new artists and helping them with troubleshooting when minting their NFTs, controlling spam and bots, and creating channels / organizing the discord to create an environment where users felt at home.
I was also prototyping and creating new features in javascript/React and fixing bugs. I prototyped a follow feature, a price-hover feature, introduced the masonry layout, and coded the filter function for the primary/secondary market. I was also helping with organizing the Github by answering Github issues and I also wrote the official Github wiki to help onboard artists.
I had the privilege to work in collaboration with the developers from agencies Someoddpilot and Branger Briz on the Patagonia Actionworks app.
I also worked with several other design studios in Chicago making desktop and mobile sites.
The Avocados from Mexico Kiosk was an openCV-based Emotion Tracking game featured at SXSW 2017. It was done in-house independent contractor in collaboration with NEXT/NOW agency in Chicago.
The Red Wing Wall of Honor Kiosk consisted of a media-heavy double carousel of video clips, audio clips, and text for 50 different stories. The project was done in collaboration with the designers and creative directors of SOCIALDEVIANT, a creative digital agency in Chicago, Illinois.
A portfolio website made for Cara Ellison, game narrative designer / game critic.
Webmidi
Three.js
GLSL
Unity
RunwayML
VR
Testing Face tracking on top of a face-mask.
YOLO object-detection, pose-estimation, and face tracking on footage and historical videos
Building a webmidi system to interact with Three.js sketches using fader/knobs.
Interactive visual/audio experience with three.js and tones.js **sound on (2017)
VR Experience created with Unity & vive controllers
VR experience with VRTK (above) & Google Glasses mobile app (below) created with Unity (2017)
Programmatically playing with particle systems and geometry in Unity3d. Audio by Moisés Horta.
Visuals made with Unity3d & ShaderGraph
Playing with lights, cookies, and the tree generator in Unity3d.
GLSL Shaders
I made some 3d abstract models in cinema4d, wrote some shaders, and threw them into an A-Frame scene. I also made a composition with the models in photoshop. Scanning the QR code brings up the Aframe website that the user can experience with Google Cardboard (video above).
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