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Floodplains.xyz VR (2022-2023)

Unity C#VRWebVR

A Unity game for WebVR and Quest 2/3. I built the game with Unity and integrated it into the website. Game mechanics included picking up objects with raycast, and incorporated a timer that ran out after the house was flooded. I also integrated the assets created by the artist and producer Michelle Brown, and was given creative control over the water shader.

Kiosk Development (2018-2017)

Unity C#

The Avocados from Mexico Kiosk was an openCV-based Emotion Tracking game featured at SXSW 2017. It was done in-house independent contractor in collaboration with NEXT/NOW agency in Chicago.

Game Development (2015)

VRMobileDesktop

Virtual environment made in Unity that was used to exhibit .gifs .mp4s .mp3s .jpegs and .objs by various digital artists. It was released on for the Vive, and iOS + Android for Google Cardboard.

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